G-Zero pays homage to the classic hovercraft racing game F-Zero, with a retro graphical style and streamlined, fast paced racing. It was developed in two weeks in Unity as a solo project at UC Santa Cruz's Games and Playable Media Master's Program.
The project is available to view and download via this public Github repository. It uses Unity version 2019.3.0f6.
G-Zero's hovercraft character controller builds on the novel hover physics first implemented in G-Cruiser, using additional raycasts to determine the orientation of the craft relative to the ground normal, allowing the craft's rotation to follow the terrain and respond to its contours.