Fidgeteer is a mobile game where players use a virtual fidget cube to make an avatar dance to music. The buttons, dials, and joysticks on each side of the cube each add to an amplitude displayed in the six bar gauges. The player begins racking up points once all bars are at least partially filled. The accompanying light show and particle effects increase in amplitude as the bars fill, while the fullest bar determines the animation that plays.
This game was made in two weeks as part of the UC Santa Cruz Games and Playable Media M.S. Studio course. The assignment was to develop a game that embodied an emotion, in this case silliness. My partners on the project were Bianka Kovacs, who was a designer and the implementer of the fidget cube input system, and Nancy Lin, who provided design input, visual effects, and the fidget cube model. I designed the animation system, and implemented the character animation controller, light and particle procedural animations, and GUI.